

You might consider spawning few empires with merchant guilds to make it easier.ĭefault AI picks techs more or less at random. So as a side-effect branch offices will be less profitable. Note that among other things AI will not use clerks unless it's a good idea. In most cases AI will be much better in balancing their resources, and has better grasp on how many specialists it can afford while not killing yourself with upkeep. Main source of performance gain is the economy changes.
Best stellaris mods mod#
To accomplish this, the mod changes every aspect of AI decisionmaking, the most impactful of those are the following. Commodore AI doesn’t get any more perks apart from vanilla boosts and so on. Everything Ensign AI is doing you can be doing too. I will repeat, there are no additional boosts to AI. How? Does it get more bonuses than in vanilla? If you just increase the bonus to grand admiral and call it commodore there is no point! At the same time when best vanilla AI will wield 300 navalcap worth of corvettes/destroyers, the strongest Starnet AIs will have 700 navalcap filled with state-of-the art spinal battleships. For a rough estimate, Ensign Starnet in 2350 will have three times larger economy score, 4 times larger science score and 8-15 times larger fleet. How much different is it from Vanilla and how does it achieve it?Įxact difference depends on galaxy settings, difficulty settings and how lucky the AIs were at the galaxy generation stage.

Note that starnet does not add any bonuses to AIs, everything on this list is achieved in a fair fashion.
Best stellaris mods Patch#
The 3.0* patch introduced logistics planetary growth that makes planetary management more complicated than it used to be, this mod will exploit some of this potential. AI is able to specialise planets and squeeze much more alloys/research than vanilla. With better crisis management and smaller chance of crisis occurring, the mod can afford to focus harder on what the empire is trying to achieve.Whenever anything goes wrong AI will be able to recover and get back to join the galactic race. Economical recovery is much quicker (and more importantly, it happens) compared to vanilla.Instead of picking a random or a slightly-weighted random tech, AIs will try to climb the tech tree and get the juicy technologies asap. There isn't that much value in alloy-spam when you are a technocrat surrounded by federation allies and it's not really a good idea to try to tech-rush to megastructures when you are a swarm neighbouring a purifier. Unlike in vanilla economical priorities of AIs will depend on surroundings and their empire.AI is drastically less likely to drive themselves into an economic crisis, even at low difficulty levels.What are the main differences with vanilla?
